A Survey on Components of a Serious Game for MR-Tawaf Mobile App

Authors

  • Yuhanis Omar, Syadiah Nor Wan Shamsuddin

Abstract

This paper presents the insight components of a Serious Game Mixed Reality for tawaf learning mobile application. This research is focusing on an interactive application that involves six major components; content, mixed reality (MR) technology, serious game (SG), self-directed learning (SDL) method, motivational Flow Theory (FT) and user interactions (UI). The mixed reality environment is chosen in this application to provide a realistic experience especially for the young pilgrims in tawaf learning. Thus, to ensure the MR-Tawaf is beneficial to the umrah pilgrims, the Technology Acceptance Model (TAM) and User Experience Design (UX-D) are applied to develop this app. This paper will highlight the SG components used in the development of the apps. MR-Tawaf is focused only on the involvement of the pilgrim in every step of performing tawaf. It is hoped that the components of MR-Tawaf SG can be referred to as a guideline to those who interested in developing a similar application in a virtual environment for umrah or hajj.

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Published

2020-05-18

Issue

Section

Articles